"use strict";
cc._RF.push(module, 'f550cOVCwBCkIweEVb2yV8C', 'GaussianBlur');
// eazax-ccc/components/effects/GaussianBlur.ts

"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
var EditorAsset_1 = require("../../misc/EditorAsset");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property, requireComponent = _a.requireComponent, executeInEditMode = _a.executeInEditMode, disallowMultiple = _a.disallowMultiple, executionOrder = _a.executionOrder;
/**
 * 高斯模糊 Shader 组件，该组件需要对应的 Effect 才能正常使用！
 * @see GaussianBlur.ts https://gitee.com/ifaswind/eazax-ccc/blob/master/components/effects/GaussianBlur.ts
 * @see eazax-gaussian-blur-adjustable.effect https://gitee.com/ifaswind/eazax-ccc/blob/master/resources/effects/eazax-gaussian-blur-adjustable.effect
 */
var GaussianBlur = /** @class */ (function (_super) {
    __extends(GaussianBlur, _super);
    function GaussianBlur() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this._effect = null;
        _this._radius = 10;
        _this.sprite = null;
        _this.material = null;
        return _this;
    }
    Object.defineProperty(GaussianBlur.prototype, "effect", {
        get: function () { return this._effect; },
        set: function (value) { this._effect = value; this.init(); },
        enumerable: false,
        configurable: true
    });
    Object.defineProperty(GaussianBlur.prototype, "radius", {
        get: function () { return this._radius; },
        set: function (value) { this._radius = value > 50 ? 50 : value; this.updateProperties(); },
        enumerable: false,
        configurable: true
    });
    GaussianBlur.prototype.onLoad = function () {
        this.init();
    };
    GaussianBlur.prototype.resetInEditor = function () {
        this.init();
    };
    /**
     * 初始化
     */
    GaussianBlur.prototype.init = function () {
        return __awaiter(this, void 0, void 0, function () {
            var _this = this;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        if (!(CC_EDITOR && !this._effect)) return [3 /*break*/, 2];
                        return [4 /*yield*/, new Promise(function (res) {
                                var path = 'eazax-ccc/resources/effects/eazax-gaussian-blur-adjustable.effect';
                                EditorAsset_1.default.load(path, 'effect', function (err, result) {
                                    if (err)
                                        cc.warn("[" + _this['__proto__']['__classname__'] + "]", '请手动指定组件的 Effect 资源！');
                                    else
                                        _this._effect = result;
                                    res();
                                });
                            })];
                    case 1:
                        _a.sent();
                        _a.label = 2;
                    case 2:
                        if (!this._effect)
                            return [2 /*return*/];
                        // 使用自定义 Effect 需禁用纹理的 packable 属性（因为动态合图之后无法正确获取纹理 UV 坐标）
                        // 详情请看：https://docs.cocos.com/creator/manual/zh/asset-workflow/sprite.html#packable
                        this.sprite = this.node.getComponent(cc.Sprite);
                        if (this.sprite.spriteFrame)
                            this.sprite.spriteFrame.getTexture().packable = false;
                        // 生成并应用材质
                        this.material = cc.Material.create(this._effect);
                        this.sprite.setMaterial(0, this.material);
                        // 更新材质属性
                        this.updateProperties();
                        return [2 /*return*/];
                }
            });
        });
    };
    /**
     * 更新材质属性
     */
    GaussianBlur.prototype.updateProperties = function () {
        this.material.setProperty('size', this.getNodeSize());
        this.material.setProperty('radius', this.radius);
    };
    /**
     * 获取节点尺寸
     */
    GaussianBlur.prototype.getNodeSize = function () {
        return cc.v2(this.node.width, this.node.height);
    };
    __decorate([
        property
    ], GaussianBlur.prototype, "_effect", void 0);
    __decorate([
        property({ type: cc.EffectAsset, tooltip: CC_DEV && 'Effect 资源', readonly: true })
    ], GaussianBlur.prototype, "effect", null);
    __decorate([
        property
    ], GaussianBlur.prototype, "_radius", void 0);
    __decorate([
        property({ tooltip: CC_DEV && '模糊半径' })
    ], GaussianBlur.prototype, "radius", null);
    GaussianBlur = __decorate([
        ccclass,
        requireComponent(cc.Sprite),
        executeInEditMode,
        disallowMultiple,
        executionOrder(-100)
    ], GaussianBlur);
    return GaussianBlur;
}(cc.Component));
exports.default = GaussianBlur;

cc._RF.pop();